Bg3 best rogue build reddit. Swords of College Bard seems like the best build for this.

Bg3 best rogue build reddit. This is just my pick) - TB STR Monk.


Bg3 best rogue build reddit. Fighter isn’t anything special until 11, but gets great then. 581K subscribers in the BaldursGate3 community. The +2 to Sleight of Hand checks is the second best buff we can get from a ring. Gith also gives you triple jump buff, which is amazing for mobility. In Dragon Age Origins Rogue was like melee Fighter. So with hand crossbows on Thief at level 3 you basically hit the same Action Economy that Martial classes get at level 5 when they get Extra Attack. There are a variety of broken OP builds you can pick from. BG3 is the third main game in the Baldur's Gate series. If you apply sneak attack damage with off hand the sneak attack damage is stated as piercing so I would bring that con up. Thank you for your time. The -1 Charisma is a bummer but we planned for it; our 19 Charisma is reduced to an even 18. Have a warlock who can blast enemies into clouds of darkness Share. Then take 2 levels fighter for action surge and archery fighting style. The D&D 5e rules for multiclassing can be found here for free. -Step 1: get a rogue, cleric and warlock. Gather your party and venture forth! Melee rogue is worse, since you have less movement for hiding in combat. 5 and the Sneak Attack was done with each and every attack, as long as target was surprised or flanked. Also, check out r/BG3Builds. I really enjoy Rogue7/Fighter5 I think it's the best melee dual wield build in the game. its very good and combo with sneak attack ) Gloomstalker/Rogue build ideas. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. It's a pretty fun build, and arguably the strongest for rogue. I went into Rogue first to get more proficiencies at a minimal cost to max hp. That would usually entail toggling off the auto attack with bonus action option. (feat: war caster, dual wielder, lucky, martial adept or even actor is a possibility) Even if something else gives you better AC or combat perks, keep graceful cloth handy. Although there is alot of VERY good level 7 builds for rogue and 7 rogue is REALLY tanky evasion and uncanny dodge are both really fun passives. Animal Companions will gain hp and armor as you level up and become more powerful and familiars stay the same (more like pets). a devotees mace + blood of lathander) you need a third feat for dual wielder. e. This build allows 2 attacks at level 3 in most encounters, 3 attacks at level 6 and 4 attacks at level 8 without haste. One could argue that 3 or 4 levels of rogue -> thief is useful for any build, but: Bards get nice stuff at level 10, including choosing 2 spells from the wizard list: You can get counterspell, for example. 3. There might be a “best” with the highest burst or highest sustained or highest aoe or highest single target DPS but many will make you feel pretty heroic with a playstyle you prefer. If you want to succeed social checks, you have Proficiency and Expertise you can use instead. Maleficent_Cap_181. Tricky part is knowing when to pull warlock: I’m after devil sight, mortal reminder, the warlock saves, and either EB with repel or one with shadows. Dwarf with a mustache Jump spell Eagle heart barbarian A hammer. Top 3 necro builds imo: spore 6, lore bard 6- yeah the best necro is not a necromancer. This would let you make 4 attacks per turn at level 8 between action and bonus action. 17). Trying to create a good rogue build. Rogue 4 - Thief subclass for extra bonus action. (i also had shortsword of 1st blood or something like that in main hand, that deal extra 1d6 to target with full health. Rogue 1 Rogue 2 Rogue 3 (thief) Bard 4 Bard 5 Bard 6 (sword) Bard 7 (feat: ability = dex x2) Bard 8 Wizard 9 Bard 10 Bard 11 Bard 12. This should be enough to kill a target and hide to reset most encounters. 94 votes, 121 comments. The end goal of this build is to reach 8 Open Hand Monk / 4 Thief Rogue. Now, I'm interested in exploring multiclass options TB Open Hand monk - Thief Rogue. Ascended Astarion: Max strength and take Tavern Brawler. Depends on the rogue build. Yeah. 3rog. 1 Level Rogue. Gather your party and venture forth! You need to go Ranger Beast Master to get a companion, but you can get a familiar from Ranger Beast Tamer (at will with Beast Tamer, or as a lv 1 spell). First three levels will be Rogue, subclass Thief - gives two bonus actions instead of just one. • 1 yr. duellist's prerogative, sarevoks helmet, the deadshot, bahhlist armor for items, goo warlock subclass, preferably half orc race, you get lvl 3 smites a lot earlier and they recharge and most importantly you have a much bigger toolbox to play around with, including Hunger of Hadar which is one of if not the best area control spells in the game. Especially dual welders. Take Sharpshooter feat , dual weild fighting style and always bite someone at camp for the +1 attack after you long rest. mistakai. These are more “archetypes” than actual builds, because there are so many variations of these that are nearly as dominant. In BG3, I'm playing a drow half-elf. Damage Output & AC. • 8 mo. Was aiming toward Tiefling with a Dex base. EB+agonizing and repelling blast is stronger than any other ranged ability currently available. Lore bard is arguably the best, but like any build it comes to what YOU want todo. Get some stacks and no-one will save against your bonus action CC spell. Radiating Orbs + Spirit Guardian Cleric: Stack up Radiating Orbs damage/debuffs using Luminous Armour/Luminous Gloves/Callous Glow Thief. We know that Larian are planning (most likely) a blanket approach of giving all races a +2 and +1 to the ability score of your choosing. Preferable if you want to play a rogue build I would go the Rogue(thief) 3, Bard (sword) 8, wizard 1. It's also a pretty reliable DPS build. Once combat starts, I generally keep my rogue (Asterion in this case) on the outside edge of the combat with a longbow. Build Help. Barb/Rogue "Thiefzerker" is a stronger thrower than 11 Fighter in Honor mode, including during leveling. I compare both variants in detail at the bottom of the guide. (Level 5 Fighter/Ranger, Level 3 Rogue). Currently level 12 at 8 monk / 4 rogue. Larian may adjust these rules in BG3. Best if you have tons of health, psychic damage resistance, and/or high crit chance. That was fun. If you are curious about 9/3, see the FAQ. You get some ranger skills, an extra fighting style, magic up to level 2 spells (great utility, and hunter's mark!), and a ranger subclass feature. Respec and dump every stat besides Wisdom and Dex. Help me with rogue build. If single class, fighter is the only real choice. I remember having to go around in grymforge at the top. There are two Very Rare magic shortswords that are very good, as well as two Very Rare hand crossbows. Half orc would be higher damage, but I didn't make this character with this build in particular in mind. 22. Here are my thoughts: Psionic Overload: Take 1d4 psychic damage per turn, but attacks deal +1d4 psychic damage. You can multiclass if you want, though; rogue/ranger does a crapton of damage in melee, as long as you can keep concentration on Hunter's Mark. The combat in this game is unforgiving. This is my first DnD game; I've played DnD once on tabletop and I sorely messed up my character. It has very high accuracy on its attacks with decent damage. The build was 7 levels of assassin rogue and 5 levels of gloom ranger. My blaster build of choice is 2warlock. Rangers spells are pretty crap and are best used to feed another class, and Rogue is just bad past level 4. Get a Glaive/Spear/Halberd and poke everything. Mario build: 0. Choose one based on your background and have fun. Play a Half-Elf or Tiefling so you can get 17 Cha, and Monk: Open Hand 6/Thief 4/Fighter 2 (This one's more subjective and open to adjustments. So I was recently testing out a few builds, an elemental sorcerer, a righteous paladin, a druid sommoner, and an assassin. If you're using dual-wield hand crossbows on Astarion with sharpshooter, your sneak attack and 2 bonus actions from Thief can compete. Note: this build works best with Ethel’s hair so you can get to 20 dex with only 1 feat. It's gross. Warlock, no competition. In 5. I might drop light cleric but sanctuary is too good. Get a sneak attack off and then hide and round a corner to cut line of sight. Lore Bard can be a party face and skill monkey at the same time. 6. For a melee-striker type, wood elf's extra movement is terrific. You get only 2 ASIs (Dex and Sharpshooter I assume), you lose Uncanny Dodge, some expertise, and -1d6 sneak. All good compliments to Ass / Gloom. If you have plans to be an Arcane Trickster, you might consider going 16 DEX, 14 CON, 16 INT, and Now that said Rogue is not unplayable levels of bad, it's just not good at combat at base. Draconic Sorcerer. With the armor and level 3 sneak attack crit, you get 8d6. 5 gloom 5 thief or assassin and 2 fighter You can essentially play a gloomstalker like a rogue, with extra attacks. There is a fun combo with Rogue/Barbarian multiclass. this is an ultra-late-game build with several options to min-max as needed. To keep it simple, 5 levels of gloomstalker ranger gets you a bunch of stealth and powerful opening attacks along with 2 attacks. Basically you apply vulnerable to piercing with main attack and then use a piercing off hand weapon. Warlocks get imo the best cantrip with EB and a lot of ways to boost it. Just make a Rogue with 16/14/14 in Dex/Con/Cha, and give them some proficiencies or even expertise in social skills. Then take the sharp shooter feat and thief as a sub class. Paladin: Oathbreaker 7/Warlock 5 - Double Extra Attack Paladin. . a half-orc Rogue7/Fighter5 is really fun. Pair with Bloodlust Elixir and the beginning of the day and Speed potion as combat starts. A Paladin/Ranger/Fighter (any class that gets a 2nd attack at level 5 or so) with Polearm Master Feat. Ohohoh - with Bloodlust, it's absolutely insane. An important source of damage from a rogue is sneak attack. But unless you find those and use them, then the above all applies. Rogues get a lot of skill points to help make-up for any stat deficiencies in skill checks. With this build I can literally jump all the way up to the metal beams without using the levers and the platform crane thing. Barbarians might like this. Hi all i've already finished the game using a gloomstalker build, and for my second playthrough in tactician mode i was looking for a good rogue build for astarion without going back into the gloomstalker path. Here I pick Hunter's Colossus Slayer (+1d8 dmg per round This makes all 1-handed and all melee based dual-wield builds pale in comparrison, even with sneak attack. Rinse, repeat. Full caster progression, Heroes Feast abuse, mixing two weapon fighting and casting for extra value, the ability to make 5 attacks in a turn with Ranged Slashing Flourish. Yep with thief. At minimum 3 levels of thief rogue gets you a 2nd bonus action. Slayer540. My thoughts were multiclassing them as: 5 rogue/assassin 5 ranger/gloom stalker and 2 druid. I’m playing on hardest difficulty. Best Build IMO for Astarion is dual hand crossbow. 0 and 3. Aside from enchanted daggers, 5e simplified weapons too much to, at least on paper, consider a dagger in place of a shortsword. Ranger: lmao. And if you're playing Astarion or a Tav race that can get to 17 Dex, with the Hag Hair you can get 20 Dex. Sort by: Captkarate42. Besides, when you have high Dex, it benefits This is the best pickpocketing buff we can get from a ring. Each turn he shoots and then bonus action hides, occasionally spending a bit of time to reposition to a better spot. It is because the first 2 lvl of rouge are rather useless, and monk lvl 5 - 8 are very critical for monk. r/BaldursGate3. Crit Fishing is a little different in BG3 than 5e because of some very specific interactions and the lack of certain class features and feats. Half wood elf - The extra movement and fey ancestry are pretty nice in a fairly solo-ish build. Also gets its feats early, so builds come online quicker. Rogue: The best Rogue builds spend as little time being a Rogue as possible so it's better as a There are two flavors of Assassin: Melee or Ranged. Hold Shift and try to get into a zone, the enemy cant see. 12sorc. Do straight 5 Rogue/Assassin and pick Savage Attacker at Level 4, pick Fighter with TWF Fighting Style. With a two handed weapon. g. This also stacks with Extra Attack from martials making it easy to get 4 Attacks per turn at later levels. Either 9-3 or 8-4 split, whatever your preference. The different between a +1 and a +2 in perception is not worth losing the hp. Are beautiful additions to any melee fighter build. Here are 2 of Mt best attempts at crit builds. Most of my life I used to play dnd 3. ago. Top 5 Builds Currently in BG3. Adding 1 rogue would let you pick 2 expertises, so you can take it later if you decide you want that extra bonus. spore 6, necro 6- buffs the undead with You want 16 Dex and 16 con to start. First things first, this build is all about ranged supernova opening in the first turn and utilizes busted stealth mechanics. Swords of College Bard seems like the best build for this. This means you can shoot 4 times per round. Drow screams gloomstalker assassin to me. Idea is you are a dual wield fighter, this means at level 3 you are attacking 3 times with the two bonus actions. Bow: Dark fire Shortbow for haste and resistance to fire and cold. Go 5 gloom then 4 thief to get your extra attack and second feat, then go 2 fighter and finish rogue (or take another fighter level, but the defensive from 5 rogue is nice. MOD. Gather your party and venture forth! TLDR: Daggers aren't necessarily worth it but for a Rogue, rapiers aren't worth that much more after level 5 in my opinion. There are better gear for sure, however, I kept this one as my go to "stealing gear" and I rarely fail. This is just my pick) - TB STR Monk. Multiclassing a thief rogue with a monk can be really fun for a melee build, so many attacks. Gather your party and venture forth! I'm eagerly preparing to embark on my Baldur's Gate 3 journey, and I've decided to play as a stealthy Rogue, specifically choosing the Thief subclass. Ring 2. Guides. Thematically though I think a lolth sworn drow would be great as a gloomstalker ranger/thief rogue multiclass dual wielding hand crossbows, or maybe an Eldritch Knight fighter/wizard of some sort, or a darkness monk/trickery cleric. Keep the returning pike for 1 on 1 damage as the trident has a blast radius and will damage your companions. Gather your party and venture forth! Alternatively: pick any class, get 12-14 CHA and dip 1 level of rogue for Expertise in 2 CHA skills. The strongest monk/rogue split is 9 monk (open hand)/3 rogue (thief) with strength primary stat and tavern brawler feat, you just murder people with extremely high sustained unarmed damage attacks. I'm thinking of building her as a rogue/BM fighter multiclass, using BM maneuvers to put the people she fights at disadvantage so she or her allies can stab 'em while they're down. Same with the early glove that also gives a sleight of hand bonus. You will take the true strike cantrip and two weapon fighting from ranger. Rogue is probably the best ranged fighter, that or fighter. Smuggler's Ring. Feats: ASI dex > Savage attacker. Your post act 1 AC should be 4 (Gloves) + 3 (Mage Armor) + 2 (Shield) for 19 total. I'm bringing a character from another game into BG3 who's a street punk/street fighter type. 6 levels of Sword bard for extra attack and Ranged florish for 5 attacks per round. Paladin / Swords bard / assassin. Now if you want the strongest monk build I recommend using elixir of cloud giant strength to get strength to 27. For an assassin, deep gnome is best because of advantage of stealth checks. A consideration to make is fighter gets 3 attacks at level 11, but a thief that’s dual wielding can get 3 attacks at level 3. They are mostly race independent, but Melee works best with an Half-Orc. I did a gith variant, you get greatsword proficiency 2d6 vs 1d10, and the magical greatsword which gives you the 2 AC concentration buff, that paired with +3 dex and the 15 gith armor sets you at 20 AC. If you want to get crazy, something like 7 ranger, 2 fighter, 3 rogue of either thief or assassin variety with gloomstalker is going to be crazy strong. Amulet: Amulet of Constitution for +23 to con. Bard / cleric 10/2 is also a great build to get heavy armor. This ends up being a large part of the game. I started off with a level of rogue Hell even Thief Rogue would give you 5 attacks turn 1. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. If you want to be melee focused and go pact of the blade i guess you could max Cha, but if you are starting rogue, it would make sense to have as high dex as possible (i. 2 bonus actions are op for DW, on 4 level take dual wield mastery (also give you extra AC) and use dual rapiers, they are 1d8, best weapon for rogues. Monk - Get Tavern Brawler feat Stack strength and punch everything. Try to sneak attack every round. To dual wield attack, it uses your main action point, and your other bonus action. See WIS scaling for more details. Hit and run is the traditional way, it's why the Thief has an extra bonus action. At Level 8, respec to 3 Assassin 5 Battlemaster, then aim for 4 Assassin 6 Battle Master. Then you can just build around that. Level 5 rogue would get 12d6 sneak attack on a crit. And BG3 may have some really good multiclassing builds that wouldn't be possible in tabletop. I’m trying a warlock / ass / gloom. I’m wondering how you guys would improve upon this build and gear recommendations for each act. Easier to sneak into places, and able to explore certain areas otherwise unaccessible. There's a lot to unpack in regard to vulnerability scaling. Fighter/Rogue multiclass thoughts. true. Using a rogue with a single +1 rapier and 18dex at level 5 will do an average of 20 damage on their single hit per turn, assuming you don't crit. 1. For progression I’d go rogue 4 > fighter 5 > rogue 3. Let me know what you think. This will also allow you to use hide, sprint and disengage as bonus actions which help in any tight spots. Your target has one of your party members next to it. Strongest Builds in Baldur's Gate 3 - A 5e Optimiser's Perspective. All depends on what kind of fighting you want to do and what kind of rogue you want to be. Equally viable. Cloak. If you want to do a medium armor build, Githyanki can get you that proficiency. First, Advantage. 6 Levels Bard (Swords) 5 Levels Rogue (Thief) Use a Bow. But to address your sneak attack (and melee) concerns. Level/Class. You could drop Thief to lower levels and multiclass into something else, like Barbarian. Gather your party and venture forth! The Ultimate Monk build. A few feats can warrant bypassing an ASI: Sentinel, Polearm Master, and War Caster, to name a few. The end goal of this build is to reach 5 Berserker Barbarian / 4 Thief Rogue / 3 Fighter; the Fighter subclass will either be EK or Champion depending on your chosen weapon. The valid Thief levels to take are 3,4,5,7; with the only split that is terrible is 6-6. Late game, your best stat(by a small margin) is WIS. I highly recommend checking out the video because I’m not representing it very well. Race deosn't really affect builds since they changed how the ability scores are assigned. I absolutely love the proficiencies, specializations, and bonus actions that this subclass offers, as they add a unique flair to my character. 2. This is one of the strongest opening surprise attack builds available that uses all the features as intended without relying on things that may be bugs that may be patched out. Larian is already homebrewing several of the rules regarding race, class, and subclass options. 100% go 1h + shield, or go 2h finesse. I was under the impression that Monks are fineness builds. Add 2 Fighter levels for Action Surge, and you get 6 attacks for one round at 10th level. Thief Rogue 5 / College of Swords Bard 6 / Fighter 1 Basically playing around dual wielding but with some spice for out of combat utility. If early game and you want to keep it simple: go thief rogue. An ASI increases your chance to hit, damage (martial), and spell DC (casters). BG3 reworked Thief to get two Bonus Actions, which you can use to make hand crossbow attacks. I’m building Astarion roughly this way, but only Rogue 1/Gloomstalker Ranger 3 so far. Levels 1-3 rogue (thief) Levels 4-8 barbarian (I went bear heart) Levels 9-11 fighter (champion) Level 12 - rogue. First know that you can see “vision cones” in BG3 by holding down shift. Ok so seriously here are some helpful tips. Even tho it was OP, it was not "rogue". When paired with The Risky Ring, you almost always score crits when How Do You Make Rogue Builds Work? Character Build. In particular, light cleric/divination wizard, Beast Master Ranger and I just finished the game using a 2 hand crossbow build and its pretty solid. Essentially, you can use sneak attack damage as long as you have advantage on your target. In Pillars of Eternity Rogue was the same melee fighter, but extremely squishy also - very bad experience. First let's talk about a few things we need for crit Fishing. So far my build is 2 fighter, 1 light cleric and 9 thief. My plan is to dual wield scimitars or rapiers, using the Thief subclass to get an extra bonus action, and the Fighter's first level to gain the Two Weapon Fighting style so I can apply my dex Distribute the last 4 however you feel. Can have max dex and Sharpshooter on Act 1. Dont use Hide, use the other thing that just use a bonus action and sneak attack the enemy every round. Race is mostly a cosmetic/rp choice in BG3 so you could be whatever class you want. Hunter is simple and effective, gloomstalker is the king of sneaking builds and goes great with rogue. Your end-game AC should be 21 (Hellfire Armor) + 2 (Shield if you use it) + 1 (Boots) + 1 (Ring if you use it) for a total of 22 - 25 . Late game weapon is the legendary trident you can get from tricking the genie in early act 3 where you get sent to Dino land. At lvl 6 you would want lvl 4 rogue and lvl 2 ranger. Some D&D 5e builds may not work well in BG3. +2 Sleight of Hand checks, -1 Charisma. I've found that any class. [deleted] Warlock. Most of these powers are good on everyone or good on nobody. However, dual dagger rogue will do fine. Rings: Ring of protection for +1 AC/Crushers Ring for +10 ft movement. This armor allows dual wielded piercing weapons to surpass most meta builds. Then try battle master with sharpshooter. With this build you’ll be throwing 3-4 times per turn and wrecking your enemies. You are going to get loads of strength anyway, so focus on stacking WIS. Start from stealth, move in for the sneak attack, bonus disengage, hide. I recommend go monk all the way to 12, then respec to 9 monk 3 rouge. Character Build. When your ready check Nexus for mods. Saving throw proficiencies do not denote which ability scores are important for the character. Edit: Alright Gloomstalker/Assassin isn't bad. Rogues have exactly zero abilities that scale with Int, unless you go for the spell casting Rogue subclass. Your final build should open Rogue due to better opening bonuses. Hell 6th level isn’t crazy if you don’t want to be like a full ranger ranger, so something like a 6 gloomstalker, 3 champion, 3 thief In my time playing, I've found the following to be the strong and most fun builds I've tried: Dual Hand Crossbow Thief Rogue. 2wiz. Sneak attack is triggered when you: Have Advantage, or. This build doesn’t go for Thief because you’re not using Dual Crossbows, but The Dead Shot (and other crit reduction gear) instead to further lower the threshold needed to critically hit. In this build we are abusing our initiative and class features for high single target nova damage with a bow. The problem with most of the martial classes is that most of their oomph is in the early levels, making multiclassing much more appealing compared to the magic classes. Arcane acuity got stronger so circus should be your first step to get the Band of the Mystic Scoundrel. You could probably get by with a dexterous ranger with sleight of hand proficiency just due to those 2 bonuses. However, the assassin kind of floundered. The sorcerer, paladin, and summoner were all really powerful. But otherwise, this checklist covers most of the game neatly. While Swords bard is the best ranged dual wield build in the game. He’ll out damage everyone with 1d12 necro damage and 2x str mod added to double furry of blows strike. I think in BG3 it's best version of Rogue I played so far. The rest of your levels will be in Ranger, subclass Skill expertise doubles the proficiency bonus so another +5. Being able to hide in order to get Advantage is nice, but you can get that from other sources too. Pretty godly for a single class build. The same argument can be used for the Wisdom-based checks. That doubles your normal attacks (2+2) at 8th level. A thief rogue in the same conditions dual wielding +1 shortswords will do an average of 19 damage with their sneak attack, and an additional average of 9 with With any Rogue. Starting as a Rogue most importantly will give you proficiency in hand crossbows. Unless Larian changes it, Bard gets most of his power from lvl 10 and not much from 12, so the 2 levels can be used for multiclassing. My personal favorite build is a Swords bard Archer though. I'm doing this on "Bardadin" build - 10 Bard, 2 Paladin. I like the sorc flight and the full metamagic charges. Land Druid (Grassland) - Cast Haste on yourself then turn into a Wolf/Rathe/Owlbear and bite everything. Offhand isn’t super strong unless it’s something super passive (like a bonus to spell DC or the silence knife) or it has a specific offhand effect (Bloodthirst) it’s typically not worth running compared to +2-3 AC and shield effects (like a bonus to spell DC or reaction prone). Levelling. If you go Ranger, you want to go either Hunter or Gloomstalker. BAWAHOG. A swords bard with 2x hand crossbows by itself is extremely potent. In the case of a rogue, it also improves their AC, initiative, and stealth/sleight of hand. If you run a strength dual-wielding build (e. 2 levels in druid for the cat and badger wild shapes. Not to mention you also got more ki and heal more with the wholeness of body for each monk lvl. 0 it seems that I can sneak attack just once per turn (?) even tho I got 3 attacks (1 x main hand, 2 x offhand). Plus 3 levels in rogue for extra action and three levels in gloomstalker ranger. -Step 3: get your party somewhere close but not too close and hidden. (the method can work without one or another, but for best results these are the 3 you want to have) -Step 2: warlock learns Hex, Cleric learns Guidance. tenehemia. 1bard. There's also some items that give you 'invisibility' or similar as either bonus actions or on kill. 5 levels of assassin rogue for the extra single target dps, as well as extra sneak attack and uncanny dodge. BG3 has magic items out the ass that can improve any class so just looking at base features does not fully tell the whole story. Also, as a rogue, you’ll be able to sink skill bonuses into perception, which will make up the difference and then some. Thief 3/BM 4/Hunter (ranger) 5. any suggestion? Swords bard / thief. Swords bard 6 - Thief Rogue 4 - Fighter 2 is probably still king of ranged. Open hand Monk / thief (but use GWM with shar spear + SA to be You’re going 3 Fighter for Action Surge and Champion’s Improved Critical Hit. Legitimate never played bard till bg3, its now my fav class. Maybe dex based cleric to use the rapier profficency. makes the most undead, can buff the army with bless, provide advantage by using upcasted command: grovel, can debuff enemies with dazed via spirtual weapon: concussive smash, can debuff enemy saves with cutting words. [deleted] • 4 mo. (Max strength barbarian duh) TLDR: This game is great, there are a ton of really cool builds that I can't wait to try out, with a bunch of different playstyles, all of which seem incredible. It's ridiculously strong. -Step 4: warlock hexes the wisdom of the person you are planning on robbing. So I'm almost finished with the game and wanted to share and theorycraft some build ideas for this busted multiclass. Start with Swords Bard until 6 for extra attack, then 2 levels into Paladin for Smite, then This build might catch your interest. Melee rogues are very viable. zo xw ak pc ii wr hp ec bq aq